The beeB project is based on the development of intellectual products, training events for staff and beekeepers, and multiplier events dedicated to technicians, beekeepers and the general public. 

beeB project develops the following 7 intellectual outputs

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MOOC Course Curriculum

Based on the results of the needs and preferences of the target groups in terms of beekeeping training, a design of learning contents, methods and materials has been proposed. Adaptive learning and microlearning methodologies have been used to allow for a personalised training path adapted to the learning pace of the learners according to their previous knowledge, interests and needs and to the reality of beekeeping in different contexts and regions.

The MOOC course will lead to a qualification/certification at national and European level.

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Collaborative b-Learning HUB for beekeeping with innovation and knowledge

A technical structure and a collaborative virtual learning environment has been developed to support the components of the following work steps and through which learners will be able to select content and create their personal learning paths (adaptive learning) and share experiences and knowledge – crowdlearning.

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Infographic and pills of knowledge (PoK) ensemble of organic and good beekeeping practices

A set of adaptive microlearnings was organised, using Infographics and knowledge pills (PoK), which will materialise the MOOC course, structured in small contents adapted to the needs of the participants, allowing the creation of personalised learning itineraries and enabling “instant learning”.

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Bee health field tool

Using gamification to evaluate and manage the hive – The most important and current technical constraint in beekeeping is the technical characteristics related to diseases and nutrition of bees. In this regard, special attention will be paid to this topic, with the development of this tool beekeepers will be able to easily use it in the field, regardless of their background, using an innovative learning strategy – gamification – that provides an effective and informal learning environment, and helps learners to practice real-life situations and challenges in a safe environment.

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Cross visiting training guide

The aim of the “cross visits” is to gather information on innovations and solutions that have been implemented or are ongoing. During a Cross Visit there is an intensive exchange of information and experiences between visitors and hosts, creating spaces for intense informal interactions between participants. This “Cross-visit Training Guide” will allow structuring the face-to-face component of the training, in a familiar training ecosystem: the beekeeping environment of a beekeeper.

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Bee roadmaps for citizens

The wonders of life and bee products as tools to promote a new business. In order to stimulate innovation avenues among beekeepers, and pursuing a growing interest from consumers and the general public, a Storytelling approach was applied as a communicative tool to teach knowledge and values associated with the world of bees and to raise more general interest, which are key assets that could contribute to valorise the beekeeping sector.

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Building new ideas for beekeeping using spirals of innovation

Spirals of Innovations, an innovation process for planning (from defining your challenge to changing systems), was used as a methodology to stimulate entrepreneurship in the target group, with the objective of preparing them to set up or expand their business. Training materials and guidance were provided to apply this and similar methodologies.


Babeebee Game

Download and install the Babeebee game! It’s a didactic game, where you can learn, in a fun way, more about the world of bees!